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 Arceus '#493

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Number of posts : 109
Age : 23
Location : Jacksonville,Pallet Town
Registration date : 2008-07-11

PostSubject: Arceus '#493   Fri Aug 01, 2008 4:38 am

Pokémon Game Picture



DP Sprites


493 --- Arceus Aruseus

Ability: Multitype

Multitype: Changes type to match the held Plate.

Gender Ratio

Arceus is Genderless

Classification Type 1 Type 2 Height Weight

Alpha Pokémon

10'06" 705.5 lbs


Evolution Chain




Wild Hold Item Base EXP Base Happinness Colour Category
None 1,250,000 Points
Slow 0 Gray

Flavour Text

Diamond It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.

Pearl It is told in mythology that this Pokémon was born before the universe even existed.


Location
Game Rarity Location

Diamond Only One Hall of Origin

Pearl Only One Hall of Origin

Diamond/Pearl Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
— Seismic Toss
?? 100 20 --
Inflicts damage identical to the user's level.
— Cosmic Power
-- -- 20 --
Raises DEFENSE and SP. DEF with a mystic power.
— Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
— Punishment
?? 100 5 --
Power depends on foe's stat
10 Gravity
-- -- 5 --
Disables moves that fly or levitate in 5 turns
20 Earth Power
90 100 10 10
May lower foe's SP.DEF one stage
30 Hyper Voice
90 100 10 --
A loud attack that uses sound waves to injure.
40 Extremespeed
80 100 5 --
An extremely fast and powerful attack.
50 Refresh
-- -- 20 --
Heals poisoning, paralysis, or a burn.
60 Future Sight
80 90 15 --
Heightens inner power to strike 2 turns later.
70 Recover
-- -- 10 --
Recovers up to half the user's maximum HP.
80 Hyper Beam
150 90 5 --
Powerful, but leaves the user immobile the next turn.
90 Perish Song
-- -- 5 --
Any POKéMON hearing this song faints in 3 turns.
100 Judgment
100 100 10 --
Type changes depending on plate held

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM02 Dragon Claw
80 100 15 --
Slashes the foe with sharp claws.
TM03 Water Pulse
60 100 20 20
Attacks with ultrasonic waves. May confuse the foe
TM04 Calm Mind
-- -- 20 --
Raises SP. ATK and SP. DEF by focusing the mind.
TM05 Roar
-- 100 20 --
Makes the foe flee to end the battle.
TM06 Toxic
-- 85 10 --
Poisons the foe with an intensifying toxin.
TM07 Hail
-- -- 10 --
Summons a hailstorm that strikes every turn.
TM09 Bullet Seed
10 100 30 --
Shoots 2 to 5 seeds in a row to strike the foe.
TM10 Hidden Power
?? 100 15 --
The effectiveness varies with the user.
TM11 Sunny Day
-- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.
TM13 Ice Beam
95 100 10 10
Blasts the foe with an icy beam that may freeze it.
TM14 Blizzard
120 70 5 10
Hits the foe with an icy storm that may freeze it.
TM15 Hyper Beam
150 90 5 --
Powerful, but leaves the user immobile the next turn.
TM16 Light Screen
-- -- 30 --
Creates a wall of light that lowers SP. ATK damage.
TM17 Protect
-- -- 10 --
Evades attack, but may fail if used in succession.
TM18 Rain Dance
-- -- 5 --
Boosts the power of WATER- type moves for 5 turns.
TM19 Giga Drain
60 100 10 --
An attack that steals half the damage inflicted.
TM20 Safeguard
-- -- 25 --
A mystical force prevents all status problems.
TM21 Frustration
?? 100 20 --
An attack that is stronger if the TRAINER is disliked.
TM22 Solarbeam
120 100 10 --
Absorbs light in one turn, then attacks next turn.
TM23 Iron Tail
100 75 15 30
Attacks with a rock-hard tail. May lower DEFENSE.
TM24 Thunderbolt
95 100 15 10
A strong electrical attack that may paralyze the foe.
TM25 Thunder
120 70 10 30
A lightning attack that may cause paralysis.
TM26 Earthquake
100 100 10 --
A powerful quake, but has no effect on flying foes.
TM27 Return
?? 100 20 --
An attack that increases in power with friendship.
TM29 Psychic
90 100 10 10
A powerful psychic attack that may lower SP. DEF.
TM30 Shadow Ball
80 100 15 20
Hurls a black blob that may lower the foe's SP. DEF.
TM31 Brick Break
75 100 15 --
Destroys barriers such as REFLECT and causes damage.
TM32 Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
TM33 Reflect
-- -- 20 --
Creates a wall of light that weakens physical attacks.
TM34 Shock Wave
60 -- 20 --
A fast and unavoidable electric attack.
TM35 Flamethrower
95 100 15 10
A powerful fire attack that may inflict a burn.
TM36 Sludge Bomb
90 100 10 30
Sludge is hurled to inflict damage. May also poison.
TM37 Sandstorm
-- -- 10 --
Causes a sandstorm that rages for several turns.
TM38 Fire Blast
120 85 5 10
A fiery blast that scorches all. May cause a burn.
TM39 Rock Tomb
50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.
TM40 Aerial Ace
60 -- 20 --
An extremely speedy and unavoidable attack.
TM42 Facade
70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43 Secret Power
70 100 20 30
An attack with effects that vary by location.
TM44 Rest
-- -- 10 --
The user sleeps for 2 turns, restoring HP and status.
TM50 Overheat
140 90 5 100
Allows a full-power attack, but sharply lowers SP. ATK.
TM52 Focus Blast
120 70 5 10
May lower foe's SP.DEF one stage
TM53 Energy Ball
80 100 10 10
May lower foe's SP.DEF one stage
TM55 Brine
65 100 10 --
Power doubles if foe's HP is less than half
TM57 Charge Beam
50 90 10 70
High chance of raising user's SP.ATT one stage
TM58 Endure
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.
TM59 Dragon Pulse
90 100 10 --
No Added Effect
TM61 Will-o-wisp
-- 75 15 --
Inflicts a burn on the foe with intense fire.
TM62 Silver Wind
60 100 5 10
A powdery attack that may raise abilities.
TM65 Shadow Claw
70 100 15 --
High critical hit ratio
TM66 Payback
50 100 10 --
Power doubles if user receives damage first
TM67 Recycle
-- -- 10 --
Recycles a used item for one more use.
TM68 Giga Impact
150 90 5 --
User cannot attack next turn
TM70 Flash
-- 100 20 --
Looses a powerful blast of light that cuts accuracy.
TM71 Stone Edge
100 80 5 --
High critical hit ratio
TM72 Avalanche
60 100 10 --
Power doubles if user receives damage first
TM73 Thunder Wave
-- 100 20 --
A weak jolt of electricity that paralyzes the foe.
TM75 Swords Dance
-- -- 30 --
A fighting dance that sharply raises ATTACK.
TM76 Stealth Rock
-- -- 20 --
Causes damage when foe switches Pokémon
TM77 Psych Up
-- -- 10 --
Copies the foe's effect(s) and gives to the user.
TM79 Dark Pulse
80 100 15 20
May cause foe to flinch
TM80 Rock Slide
75 90 10 30
Large boulders are hurled. May cause flinching.
TM81 X-scissor
80 100 15 --
No Added Effect
TM82 Sleep Talk
-- -- 10 --
Uses an own move randomly while asleep.
TM83 Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
TM84 Poison Jab
80 100 20 30
May poison foe
TM85 Dream Eater
100 100 15 --
Takes one half the damage inflicted on a sleeping foe.
TM86 Grass Knot
?? 100 20 --
Power increases if foe is heavy
TM87 Swagger
-- 90 15 --
Confuses the foe, but also sharply raises ATTACK.
TM90 Substitute
-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.
TM91 Flash Cannon
80 100 10 10
May lower foe's SP.DEF one stage
TM92 Trick Room
-- -- 5 --
Slower Pokémon attacks first in 5 turns
HM01 Cut
50 95 30 --
Cuts the foe with sharp scythes, claws, etc.
HM02 Fly
90 95 15 --
Flies up on the first turn, then strikes the next turn.
HM03 Surf
95 100 15 --
Creates a huge wave, then crashes it down on the foe.
HM04 Strength
80 100 15 --
Builds enormous power, then slams the foe.
HM05 Defog
-- -- 15 --
Lowers foe's evasiveness
HM06 Rock Smash
40 100 15 50
A rock-crushing attack that may lower DEFENSE.
HM07 Waterfall
80 100 15 20
Charges the foe with speed to climb waterfalls.
HM08 Rock Climb
90 85 20 20
May induce confusion

Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %
Draco Meteor
140 90 5 100
Lowers users SP.ATT two stages When Dragon Plate is Held ONLY

Base Egg Steps to Hatch

Effort Points from Battling it

Catch Rate
30,720 Steps 3 HP Point(s)
3

Egg Groups
Lists Of Groups

Group Names

Cannot Breed

Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 120 120 120 120 120 120
Min-Max

Hindering Nature Lv50
Lv100 180 - 227

350 - 444 112 - 154
220 - 305 112 - 154
220 - 305 112 - 154
220 - 305 112 - 154
220 - 305 112 - 154
220 - 305
Min-Max
Neutral Nature Lv50
Lv100 180 - 227
350 - 444 125 - 172
245 - 339 125 - 172
245 - 339 125 - 172
245 - 339 125 - 172
245 - 339 125 - 172
245 - 339
Min-Max
Beneficial Nature Lv50
Lv100 180 - 227
350 - 444 137 - 189
269 - 372 137 - 189
269 - 372 137 - 189
269 - 372 137 - 189
269 - 372 137 - 189
269 - 372

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Age : 23
Location : United Kingdom
Registration date : 2008-08-29

PostSubject: Re: Arceus '#493   Tue Sep 02, 2008 11:49 pm

i wish it were possible to get hold off
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