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 Manaphy -#490

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Number of posts : 109
Age : 23
Location : Jacksonville,Pallet Town
Registration date : 2008-07-11

PostSubject: Manaphy -#490   Fri Aug 01, 2008 5:04 am

Pokémon Game Picture




DP Sprites


Ability: Hydration

Hydration: All status problems are healed when raining.
Gender Ratio

Manaphy is Genderless


Classification Type 1 Type 2
Seafaring Pokémon Water


Evolution Chain


<--Breed-->
Fione does not evolve into Manaphy but is the result of Breeding


Wild Hold Item Base EXP Base Happinness Colour Category
None 1,250,000 Points 70 Blue
Slow

Location

Game Rarity Location

Diamond None Hatch from Egg transfered from Pokémon Ranger

Pearl None Hatch from Egg transfered from Pokémon Ranger

Diamond/Pearl Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
— Tail Glow
-- -- 20 --
Flashes a light that sharply raises SP. ATK.
— Bubble
20 100 30 10
An attack using bubbles. May lower the foe's SPEED.
— Water Sport
-- -- 15 --
The user becomes soaked to raise resistance to fire.
9 Charm
-- 100 20 --
Charms the foe and sharply reduces its ATTACK.
16 Supersonic
-- 55 20 --
Emits bizarre sound waves that may confuse the foe.
24 Bubblebeam
65 100 20 10
Forcefully sprays bubbles that may lower SPEED.
31 Acid Armor
-- -- 40 --
Liquifies the user's body to sharply raise DEFENSE.
39 Whirlpool
15 70 15 --
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
46 Water Pulse
60 100 20 20
Attacks with ultrasonic waves. May confuse the foe
54 Aqua Ring
-- -- 20 --
Restores HP every turn
61 Dive
80 100 10 --
Dives underwater the first turn and strikes next turn.
69 Rain Dance
-- -- 5 --
Boosts the power of WATER- type moves for 5 turns.
76 Heart Swap
-- -- 10 --
Swaps altered stats with foe

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM03 Water Pulse
60 100 20 20
Attacks with ultrasonic waves. May confuse the foe
TM04 Calm Mind
-- -- 20 --
Raises SP. ATK and SP. DEF by focusing the mind.
TM06 Toxic
-- 85 10 --
Poisons the foe with an intensifying toxin.
TM07 Hail
-- -- 10 --
Summons a hailstorm that strikes every turn.
TM10 Hidden Power
?? 100 15 --
The effectiveness varies with the user.
TM13 Ice Beam
95 100 10 10
Blasts the foe with an icy beam that may freeze it.
TM14 Blizzard
120 70 5 10
Hits the foe with an icy storm that may freeze it.
TM15 Hyper Beam
150 90 5 --
Powerful, but leaves the user immobile the next turn.
TM16 Light Screen
-- -- 30 --
Creates a wall of light that lowers SP. ATK damage.
TM17 Protect
-- -- 10 --
Evades attack, but may fail if used in succession.
TM18 Rain Dance
-- -- 5 --
Boosts the power of WATER- type moves for 5 turns.
TM20 Safeguard
-- -- 25 --
A mystical force prevents all status problems.
TM21 Frustration
?? 100 20 --
An attack that is stronger if the TRAINER is disliked.
TM27 Return
?? 100 20 --
An attack that increases in power with friendship.
TM29 Psychic
90 100 10 10
A powerful psychic attack that may lower SP. DEF.
TM30 Shadow Ball
80 100 15 20
Hurls a black blob that may lower the foe's SP. DEF.
TM32 Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
TM33 Reflect
-- -- 20 --
Creates a wall of light that weakens physical attacks.
TM42 Facade
70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43 Secret Power
70 100 20 30
An attack with effects that vary by location.
TM44 Rest
-- -- 10 --
The user sleeps for 2 turns, restoring HP and status.
TM48 Skill Swap
-- -- 10 --
The user swaps special abilities with the target.
TM53 Energy Ball
80 100 10 10
May lower foe's SP.DEF one stage
TM55 Brine
65 100 10 --
Power doubles if foe's HP is less than half
TM56 Fling
?? 100 10 --
Hurls out held item, power depends on held item
TM58 Endure
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.
TM68 Giga Impact
150 90 5 --
User cannot attack next turn
TM70 Flash
-- 100 20 --
Looses a powerful blast of light that cuts accuracy.
TM77 Psych Up
-- -- 10 --
Copies the foe's effect(s) and gives to the user.
TM82 Sleep Talk
-- -- 10 --
Uses an own move randomly while asleep.
TM83 Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
TM86 Grass Knot
?? 100 20 --
Power increases if foe is heavy
TM87 Swagger
-- 90 15 --
Confuses the foe, but also sharply raises ATTACK.
TM89 U-turn
70 100 20 --
User switches out automatically after attack
TM90 Substitute
-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.
HM03 Surf
95 100 15 --
Creates a huge wave, then crashes it down on the foe.
HM07 Waterfall
80 100 15 20
Charges the foe with speed to climb waterfalls.

Base Egg Steps to Hatch

Effort Points from Battling it

Catch Rate
2,560 Steps 3 HP Point(s)
3

Egg Groups
Lists Of Groups

Group Names
Water 1
Fairy

Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 100 100 100 100 100
Min-Max
Hindering Nature Lv50
Lv100 160 - 207
310 - 404 94 - 136
184 - 269 94 - 136
184 - 269 94 - 136
184 - 269 94 - 136
184 - 269 94 - 136
184 - 269
Min-Max
Neutral Nature Lv50
Lv100 160 - 207
310 - 404 105 - 152
205 - 299 105 - 152
205 - 299 105 - 152
205 - 299 105 - 152
205 - 299 105 - 152
205 - 299
Min-Max
Beneficial Nature Lv50
Lv100 160 - 207
310 - 404 115 - 167
225 - 328 115 - 167
225 - 328 115 - 167
225 - 328 115 - 167
225 - 328 115 - 167
225 - 328

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