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 Cresselia -#488

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Battler
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Number of posts : 109
Age : 23
Location : Jacksonville,Pallet Town
Registration date : 2008-07-11

PostSubject: Cresselia -#488   Fri Aug 01, 2008 5:21 am

Pokémon Game Picture




DP Sprites

Ability: Levitate

Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be

trapped by Arena Trap ability. Takes no damage from Spikes.

Gender Ratio

Male: 0 % Female: 100 %

Classification Type 1
Lunar Pokémon

Evolution Chain





Wild Hold Item Base EXP Base Happinness Colour Category
None 1,250,000 Points 100 Yellow
Slow


Flavour Text
Diamond-----\
>>> Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.
Pearl----------/


Location

Game Rarity Location
Diamond Only One Grasses of Sinnoh after meeting on Full Moon Island
Pearl Only One Grasses of Sinnoh after meeting on Full Moon Island


Diamond/Pearl Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
— Confusion
50 100 25 10
A psychic attack that may cause confusion.
— Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
11 Safeguard
-- -- 25 --
A mystical force prevents all status problems.
20 Mist
-- -- 30 --
Creates a mist that stops reduction of abilities.
29 Aurora Beam
65 100 20 10
Fires a rainbow-colored beam that may lower ATTACK.
38 Future Sight
80 90 15 --
Heightens inner power to strike 2 turns later.
47 Slash
70 100 20 --
Slashes with claws, etc. Has a high critical-hit ratio.
57 Moonlight
-- -- 5 --
Restores HP. The amount varies with the weather.
66 Psycho Cut
70 100 20 --
high critical hit ratio
75 Psycho Shift
-- 90 10 --
Shifts status effect to target
84 Lunar Dance
-- -- 10 --
User Faints. Completely Heals Next Released Pokémon
93 Psychic
90 100 10 10
A powerful psychic attack that may lower SP. DEF.

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM04 Calm Mind
-- -- 20 --
Raises SP. ATK and SP. DEF by focusing the mind.
TM06 Toxic
-- 85 10 --
Poisons the foe with an intensifying toxin.
TM10 Hidden Power
?? 100 15 --
The effectiveness varies with the user.
TM11 Sunny Day
-- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.
TM13 Ice Beam
95 100 10 10
Blasts the foe with an icy beam that may freeze it.
TM15 Hyper Beam
150 90 5 --
Powerful, but leaves the user immobile the next turn.
TM16 Light Screen
-- -- 30 --
Creates a wall of light that lowers SP. ATK damage.
TM17 Protect
-- -- 10 --
Evades attack, but may fail if used in succession.
TM18 Rain Dance
-- -- 5 --
Boosts the power of WATER- type moves for 5 turns.
TM20 Safeguard
-- -- 25 --
A mystical force prevents all status problems.
TM21 Frustration
?? 100 20 --
An attack that is stronger if the TRAINER is disliked.
TM22 Solarbeam
120 100 10 --
Absorbs light in one turn, then attacks next turn.
TM27 Return
?? 100 20 --
An attack that increases in power with friendship.
TM29 Psychic
90 100 10 10
A powerful psychic attack that may lower SP. DEF.
TM30 Shadow Ball
80 100 15 20
Hurls a black blob that may lower the foe's SP. DEF.
TM32 Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
TM33 Reflect
-- -- 20 --
Creates a wall of light that weakens physical attacks.
TM42 Facade
70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43 Secret Power
70 100 20 30
An attack with effects that vary by location.
TM44 Rest
-- -- 10 --
The user sleeps for 2 turns, restoring HP and status.
TM45 Attract
-- 100 15 --
Makes the opposite gender less likely to attack.
TM48 Skill Swap
-- -- 10 --
The user swaps special abilities with the target.
TM53 Energy Ball
80 100 10 10
May lower foe's SP.DEF one stage
TM57 Charge Beam
50 90 10 70
High chance of raising user's SP.ATT one stage
TM58 Endure
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.
TM67 Recycle
-- -- 10 --
Recycles a used item for one more use.
TM68 Giga Impact
150 90 5 --
User cannot attack next turn
TM70 Flash
-- 100 20 --
Looses a powerful blast of light that cuts accuracy.
TM73 Thunder Wave
-- 100 20 --
A weak jolt of electricity that paralyzes the foe.
TM77 Psych Up
-- -- 10 --
Copies the foe's effect(s) and gives to the user.
TM78 Captivate
-- 100 20 --
Lowers opposite gender foe's SP.ATT two stages
TM82 Sleep Talk
-- -- 10 --
Uses an own move randomly while asleep.
TM83 Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
TM85 Dream Eater
100 100 15 --
Takes one half the damage inflicted on a sleeping foe.
TM86 Grass Knot
?? 100 20 --
Power increases if foe is heavy
TM87 Swagger
-- 90 15 --
Confuses the foe, but also sharply raises ATTACK.
TM90 Substitute
-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.
TM92 Trick Room
-- -- 5 --
Slower Pokémon attacks first in 5 turns

Base Egg Steps to Hatch

Effort Points from Battling it

Catch Rate
30,720 Steps 3 Sp. Defense Point(s)
3

Egg Groups
Lists Of Groups

Group Names
Cannot Breed

Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 120 70 120 75 130 85
Min-Max
Hindering Nature Lv50
Lv100 180 - 227
350 - 444 67 - 109
130 - 215 112 - 154
220 - 305 72 - 114
139 - 224 121 - 163
238 - 323 81 - 123
157 - 242
Min-Max
Neutral Nature Lv50
Lv100 180 - 227
350 - 444 75 - 122
145 - 239 125 - 172
245 - 339 80 - 127
155 - 249 135 - 182
265 - 359 90 - 137
175 - 269
Min-Max
Beneficial Nature Lv50
Lv100 180 - 227
350 - 444 82 - 134
159 - 262 137 - 189
269 - 372 88 - 139
170 - 273 148 - 200
291 - 394 99 - 150
192 - 295

_________________
Ultra Monsterkill
Attis

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