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 Heatran -#485

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Pkm God
Battler
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Number of posts : 109
Age : 23
Location : Jacksonville,Pallet Town
Registration date : 2008-07-11

PostSubject: Heatran -#485   Sat Aug 02, 2008 5:24 am

Pokémon Game Picture





DP Sprites


Ability: Flash Fire

Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times
damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.

Gender Ratio
Male: 50 % Female: 50 %

Classification Type 1 Type 2
Lava Dome Pokémon Fire Steel


Evolution Chain





Flavour Text
Diamond It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls.
Pearl


Location
Game Rarity Location
Diamond Only One Stark Mountain
Pearl Only One Stark Mountain


Diamond/Pearl Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
— Ancientpower
60 100 5 10
An attack that may raise all stats.
9 Leer
-- 100 30 --
Frightens the foe with a leer to lower DEFENSE.
17 Fire Fang
65 95 15 10
Has a chance of burning and flinching the foe
25 Metal Sound
-- 85 40 --
Emits a horrible screech that sharply lowers SP. DEF.
33 Crunch
80 100 15 20
Crunches with sharp fangs. May lower DEF.
41 Scary Face
-- 90 10 --
Frightens with a scary face to sharply reduce SPEED.
49 Lava Plume
80 100 15 30
May induce burn
57 Fire Spin
15 70 15 --
Traps the foe in a ring of fire for 2 to 5 turns.
65 Iron Head
80 100 15 30
May cause opponent to flinch
73 Earth Power
90 100 10 10
May lower foe's SP.DEF one stage
81 Heat Wave
100 90 10 10
Exhales a hot breath on the foe. May inflict a burn.
88 Stone Edge
100 80 5 --
High critical hit ratio
96 Magma Storm
120 70 5 --
Traps foe

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM05 Roar
-- 100 20 --
Makes the foe flee to end the battle.
TM06 Toxic
-- 85 10 --
Poisons the foe with an intensifying toxin.
TM10 Hidden Power
?? 100 15 --
The effectiveness varies with the user.
TM11 Sunny Day
-- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.
TM12 Taunt
-- 100 20 --
Taunts the foe into only using attack moves.
TM15 Hyper Beam
150 90 5 --
Powerful, but leaves the user immobile the next turn.
TM17 Protect
-- -- 10 --
Evades attack, but may fail if used in succession.
TM21 Frustration
?? 100 20 --
An attack that is stronger if the TRAINER is disliked.
TM22 Solarbeam
120 100 10 --
Absorbs light in one turn, then attacks next turn.
TM26 Earthquake
100 100 10 --
A powerful quake, but has no effect on flying foes.
TM27 Return
?? 100 20 --
An attack that increases in power with friendship.
TM28 Dig
80 100 10 --
Digs underground the first turn and strikes next turn.
TM32 Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
TM35 Flamethrower
95 100 15 10
A powerful fire attack that may inflict a burn.
TM38 Fire Blast
120 85 5 10
A fiery blast that scorches all. May cause a burn.
TM39 Rock Tomb
50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.
TM41 Torment
-- 100 15 --
Torments the foe and stops successive use of a move.
TM42 Facade
70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43 Secret Power
70 100 20 30
An attack with effects that vary by location.
TM44 Rest
-- -- 10 --
The user sleeps for 2 turns, restoring HP and status.
TM45 Attract
-- 100 15 --
Makes the opposite gender less likely to attack.
TM50 Overheat
140 90 5 100
Allows a full-power attack, but sharply lowers SP. ATK.
TM58 Endure
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.
TM59 Dragon Pulse
90 100 10 --
No Added Effect
TM61 Will-o-wisp
-- 75 15 --
Inflicts a burn on the foe with intense fire.
TM64 Explosion
250 100 5 --
Inflicts severe damage but makes the user faint.
TM66 Payback
50 100 10 --
Power doubles if user receives damage first
TM68 Giga Impact
150 90 5 --
User cannot attack next turn
TM71 Stone Edge
100 80 5 --
High critical hit ratio
TM76 Stealth Rock
-- -- 20 --
Causes damage when foe switches Pokémon
TM78 Captivate
-- 100 20 --
Lowers opposite gender foe's SP.ATT two stages
TM79 Dark Pulse
80 100 15 20
May cause foe to flinch
TM80 Rock Slide
75 90 10 30
Large boulders are hurled. May cause flinching.
TM82 Sleep Talk
-- -- 10 --
Uses an own move randomly while asleep.
TM83 Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
TM87 Swagger
-- 90 15 --
Confuses the foe, but also sharply raises ATTACK.
TM90 Substitute
-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.
TM91 Flash Cannon
80 100 10 10
May lower foe's SP.DEF one stage
HM04 Strength
80 100 15 --
Builds enormous power, then slams the foe.
HM06 Rock Smash
40 100 15 50
A rock-crushing attack that may lower DEFENSE.
HM08 Rock Climb
90 85 20 20
May induce confusion

Base Egg Steps to Hatch

Effort Points from Battling it

Catch Rate
2,560 Steps 3 Sp. Attack Point(s)
3

Egg Groups
Lists Of Groups

Group Names
Cannot Breed

Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 91 90 106 130 106 77
Min-Max
Hindering Nature Lv50
Lv100 151 - 198
292 - 386 85 - 127
166 - 251 99 - 142
195 - 279 121 - 163
238 - 323 99 - 142
195 - 279 73 - 116
143 - 227
Min-Max
Neutral Nature Lv50
Lv100 151 - 198
292 - 386 95 - 142
185 - 279 111 - 158
217 - 311 135 - 182
265 - 359 111 - 158
217 - 311 82 - 129
159 - 253
Min-Max
Beneficial Nature Lv50
Lv100 151 - 198
292 - 386 104 - 156
203 - 306 122 - 173
238 - 342 148 - 200
291 - 394 122 - 173
238 - 342 90 - 141
174 - 278

_________________
Ultra Monsterkill
Attis

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