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 Experience aKa EXP

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PostSubject: Experience aKa EXP   Wed Aug 27, 2008 2:47 am

If youíve played any pokemon game, youíll know about Experience Points. Battle any pokemon and win, and youíll gain a set amount of experience for your pokemon. Get it to a certain point, and you level up. Itís simple enough to understand for most people. The concept of battling many enemies to gain enough experience for your characters to level up is very commonly seen in RPGís. Of course, itís more complicated in Pokemon in a few not-so-obvious ways.

Say you just caught a Seviper, and youíre training it to battle the Elite Four. By the time you get to the Elite Four, your Seviper is at a lower level than your other pokemon because you feel itís too hard to level up compared to your other pokemon. Why is this? Itís because all pokemon have a set level growth rate. You are going to find, once you get to level 100, that your pokemon will have a number like 1,000,000 or 600,000 or in Seviperís case, 1,640,000 in your Experience Gained status. Thereís three other possible values it can be, and each pokemon is assigned one of them. Of course, these values are named with an adjective describing how fast they level up. Please note that the following numbers are for pokemon at level 100.

Erratic - 600,000 EXP
Fast - 800,000 EXP
Medium-Fast - 1,000,000 EXP
Medium-Slow - 1,059,860 EXP
Slow - 1,250,000 EXP
Fluctuating - 1,640,000 EXP

Now Iím sure youíre all wondering where I got those numbers from (or maybe you arenít), so Iíll show you the equations to get them. Note that ^ means ďto the power ofĒ. Donít you wish there was a key for squared/cubed? Maybe not, but anyway, here are the equations.

Fast - 0.8(Current Level)^3
Medium Fast - (Current Level)^3
Medium Slow - 1.2(Current Level)^3 - 15(Current Level)^2 + 100(Current Level) - 140
Slow - 1.25(Current Level)^3

Hey wait, thereís two missing! Well, to be frank, theyíre unknown formulas. Luckily however, if you compare your experience to one of the values that you get from the above equations, you should get your Experience anyway. For you people that arenít good with math and need an example, Iíll do a simple one with each of them.

Fast

Current Level = 100
0.8(100)^3
0.8(1,000,000)
800,000

Medium Fast

Current Level = 100
100^3
1,000,000

Medium Slow

Current Level = 100
1.2(100)^3 - 15(100)^2 + 100(100) - 140
1.2(1,000,000) - 15(10,000) + 100(100) - 140
1,200,000 - 150,000 + 10,000 - 140
1,200,000 - 140,000 - 140
1,059,860

Slow

Current Level = 100
1.25(100)^3
1.25(1,000,000)
1,250,000

These formulas also work to figure out how much Experience is needed to get to a certain level. Say if I put 36 instead of 100 for Medium Fast.

Medium Fast

36^3
46,656

Think thatís too big of a number and automatically think these equations are inaccurate? Well compare that number to what itís at when you get to level 100. Thatís less than 5% of what you need to get to that point.

So now that you know about the different growth rates, let me explain how actual Experience is gained. Thereís an equation for how much Experience you gain of course, it may not be exact however since itís from Gold and Silver. Regardless, itís very similar.

Experience = ((Base Experience * Level) * Trainer * Wild) / 7

Yay, lots of variables. Okay, let me explain them before I show you an example. Every single pokemon has a set Base Experience, a lot like they have Base Stats. They all vary between each pokemon. For example, Bulbasaur has a Base Experience of 64. Level should be obvious; itís what level the pokemon youíre fighting is at. Trainer isnít as obvious. If your Trainer ID matches that of the Original Trainer of your own pokemon, then Trainer is going to equal 1. If it doesnít, it is 1.5 instead. This is how your pokemon gets 1.5 more Experience Points after you trade it to someone else. Wild tells if the pokemon youíre fighting is wild or not. If it is wild, then this variable is equal to 1. If youíre fighting a trainers pokemon, then it equals 1.5. This is why trained pokemon are better to fight for Experience than Wild Pokemon.

So letís say that my starter Squirtle had just defeated my rivalís Bulbasaur in Fire Red. The Base Experience for Bulbasaur, mentioned before, is 64. The Level is 5 since itís the first battle you do with your rival. You are the original trainer, so Trainer is equal to 1. It isnít Wild, so Wild = 1.5. Now the only thing left to do is to do the math.

Exp = ((64 * 5) * 1 * 1.5) / 7
Exp = ((320) * 1 * 1.5) / 7
Exp = (480) / 7
Exp = ~68

The answer might be one or two off, but as I said before, itís going to turn out very close to the real answer.

Two more things basically. Experience is divided by the number of pokemon that have been in the battle and spread to those pokemon. If I had a Pidgey and a Squirtle and battled that Bulbasaur having sent both pokemon out into the fray and they both had survived, the experience will be divided in half between those two pokemon. Itís the same thing for double battles.

One more thing. Exp. Share is an item that will always give half of the experience points gained in the battle to the pokemon with the item equipped, regardless of if it participated or not. This makes leveling up young pokemon easy.

And thereís everything on experience.

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